I spent just under one month working on the jam version of the game, though it was rushed, buggy and incomplete. One Night Stand was originally made for Nanoreno game jam last March. How much time did you spend working on the game? My background art was originally modeled and rendered in Blender, and the music was played with a guitar and computer keyboard and recorded using Garage Band. I used the free visual novel engine Ren'Py to build the game, which I highly recommend as it’s easy to learn and ports to almost anything! The rotoscope animations were originally filmed with my iPhone 5S, then drawn over in Toon Boom Studio. What development tools were used to build your game? I figured there’d be plenty of different outcomes and thought it would make a quick, funny game that people would find enjoyable. I initially jumped to the conclusion that he had a One Night Stand and thought that would make an interesting topic for a game since I’d never seen it done before. I was just on my way to the city center one weekend and a man sat opposite me on the tram looking hungover and ashamed. How did you come up with the concept behind One Night Stand? One Night Stand is my first released game, however I’ve been working on other projects alongside it, which I hope to release soon. After nearly five years, I decided to take the plunge and finally begin developing my own game. I worked on over 200 mobile indie games designing logos and icons, to giving art direction. I worked as a junior 3D artist at Kisky Netmedia, making 3D models for an iPhone app, before landing a job at Chillingo, a subsidiary of Electronic Arts, as a graphic designer. I never imagined when I was younger I could make my own video game, so I aimed to become a comic artist, story-boarder or animator.Īfter graduating with a first in Animation, I sought-after a stable job rather than working independently. I was always drawing comics, illustrating novels (even my school work), creating digital artwork, editing videos or building websites. I’ve been an artist ever since I was a child. Keen to learn more, Gamasutra caught up with Blundell to chat about her writing style and game dev processes. Its uniquely intimate portrayal of human interaction earned Blundell an Independent Games Festival nomination for Excellence in Narrative. Will you stay for the awkward morning coffee, escape as fast as you can, or perhaps even snoop around a stranger's room looking for clues? One Night Stand allows all that and more, letting you take the wheel and navigate through one of life's more awkward encounters time and time again. veteran artist Lucy Blundell, the game made waves thanks to its decidedly human approach to storytelling. Created by indie developer Kinmoku, a.k.a. One Night Stand is an intriguing interactive story that thrusts players into a "morning after" scenario and lets them decide how events unfold.
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